Back to Blog
Ffbe reditr6/9/2023 ![]() Critical Hit Multiplier = Critical hits simply do 1.5x or 150% damage.The typical multiplier is 1.5x if an enemy is weak to a specific element however this can modified further by debuffs such as Imperil. Elemental Weakness Multiplier = The enemy’s elemental weakness can easily be identified by using Libra or Analyze on it.Normal attacks have no multiplier and simply do 1x or 100% damage. 8x or 80% while Mirror of Equity (formerly known as Tranquility) has a multiplier of 1.2x or 120%. ![]() ![]() Blade Bash for example has a multiplier of. Ability Multipliers = All physical damage abilities have an associated multiplier.Multiple Killer Traits of the same type are additive – for example, if you have a CoD equipped with a Werebuster and Ifrit 2* with Beast Killer (for a total of 2 Beast Killer Traits), CoD’s damage against beast type enemies will be increased by 100%. Killer Trait Multipliers = Most Killer Traits grant an additional 50% damage vs.This is calculated as: 10 + (Current unit level/10) This is also explains why two units with identical ATK values will deal different damage if one is a higher level than the other. Level Correction Modifier = The higher the unit level, the more damage they will do as a result.Stacking of Buffs/Debuffs is not discussed in this article but will be addressed in a future article. The same applies for Debuffs such as Power Break/Full Break when used on your own unit. Buffs/Debuffs = Buffs such as Cheer and Bravery also grant bonus ATK in battle based on Base ATK only.It has been confirmed by the devs that Global cannot stack multiple Doublehand materias. One notable example of a TM that affects Equipment ATK instead of Base ATK is the Doublehand materia, which gives +50% ATK based on Equipment ATK only. A unit with a native +20% ATK Trait equipped with 2 Hero’s Rings and a +10% ATK materia will effectively gain +50% of their Base ATK. Traits/Materia = Most traits and equipment such as Hero’s Rings that grant the same bonus type (+% ATK) will stack additively.Equipment such as Hero’s Rings which grants +10% ATK/MAG work the same way. Base ATK vs. Equipment ATK = It’s important to distinguish between Base ATK and Equipment ATK because for a lot of the Traits you’ll come across, such as the equippable +10% ATK ability, only grant bonuses based on Base ATK.Total Unit ATK: Base ATK + Equipment ATK + Traits/Materia + Buffs/Debuffs The simplified formula for physical damage can be expressed as follows: If you’re looking for info on Magic Damage, check out my other article on Magic Damage Basics.Īside from your unit’s ATK and the enemy’s DEF stat values, there are quite a few additional factors that determine what damage you’ll ultimately end up doing. In this article, we’ll be covering Physical Damage Basics.
0 Comments
Read More
Leave a Reply. |